TicTacToe game Button color change

I am creating a simple Tic Tac Toe game in Unity 3D using only UI elements, as part of my course, still a learner. Now i wanted to add the function when i click on a button and its text property changes to X, it also changes color to red, and when it’s O to change its color to green. Any ideas how i can write that script?

Here is my GameControl script if useful

public GameObject Menu;
    public GameObject Game;

    public Dropdown DropdownP1;
    public Dropdown DropdownP2;

    public Text Instruction;
    public Text GameState;

    [HideInInspector]
    public string CurrentSymbol;

    public List<Text> Field = new List<Text>();

    public bool endGame = false;

    public AudioSource audio;

    public Image win;

    

    // Start is called before the first frame update
    void Start()
    {
        win.enabled = false;

        Menu.SetActive(true);
        Game.SetActive(false);

        CurrentSymbol = "X";
    }

    // Update is called once per frame
    void Update()
    {
        if (CurrentSymbol == "X")
        {
            if (DropdownP1.value == 0)
            {
                GameState.text = "PLAYER 1";            
            }

            if (DropdownP2.value == 0)
            {
                GameState.text = "PLAYER 2";
            }
        }
        else if(CurrentSymbol == "O")
        {
            if (DropdownP1.value == 1)
            {
                GameState.text = "PLAYER 1";
            }

            if (DropdownP2.value == 1)
            {
                GameState.text = "PLAYER 2";
            }
        }
    }

    public void EndTurn() 
    {

        
        //condition to end game

        //horizontal
        if (CurrentSymbol == Field[0].text && CurrentSymbol == Field[1].text && CurrentSymbol == Field[2].text)
        {
            endGame = true; 
        }

        if (CurrentSymbol == Field[3].text && CurrentSymbol == Field[4].text && CurrentSymbol == Field[5].text)
        {
            endGame = true;
        }

        if (CurrentSymbol == Field[6].text && CurrentSymbol == Field[7].text && CurrentSymbol == Field[8].text)
        {
            endGame = true;
        }

        //vertical
        if (CurrentSymbol == Field[0].text && CurrentSymbol == Field[3].text && CurrentSymbol == Field[6].text)
        {
            endGame = true;
        }

        if (CurrentSymbol == Field[1].text && CurrentSymbol == Field[4].text && CurrentSymbol == Field[7].text)
        {
            endGame = true;
        }

        if (CurrentSymbol == Field[2].text && CurrentSymbol == Field[5].text && CurrentSymbol == Field[8].text)
        {
            endGame = true;
        }

        //diagonal
        if (CurrentSymbol == Field[0].text && CurrentSymbol == Field[4].text && CurrentSymbol == Field[8].text)
        {
            endGame = true;
        }

        if (CurrentSymbol == Field[2].text && CurrentSymbol == Field[4].text && CurrentSymbol == Field[6].text)
        {
            endGame = true;
        }

        


        if (endGame == true)
        {
            if (CurrentSymbol == "X")
            {
                if (DropdownP1.value == 0)
                {
                    GameState.text = "PLAYER 1 WINS";
                }

                if (DropdownP2.value == 0)
                {
                    GameState.text = "PLAYER 2 WINS";
                }

                              
            }
            else
            {
                if (DropdownP1.value == 1)
                {
                    GameState.text = "PLAYER 1 WINS";
                }

                if (DropdownP2.value == 1)
                {
                    GameState.text = "PLAYER 2 WINS";
                }
            }
            sound.Play();
            win.enabled = true;
            CurrentSymbol = "END";
        }





        if (CurrentSymbol == "X")
            CurrentSymbol = "O";
        else if (CurrentSymbol == "O") 
            CurrentSymbol = "X";
    }

    public void OnStart()
    {
        Menu.SetActive(false);
        Game.SetActive(true);

        CurrentSymbol = "X";
        endGame = false;

        for (int i = 0; i < Field.Count; i++)
        {
            Field*.text = "-";*

Field*.GetComponentInParent().interactable = true;*

}
}

public void OnEndGame()
{
Menu.SetActive(true);
Game.SetActive(false);
win.enabled = false;
}

public void OnDropdownP1()
{
if (DropdownP1.value == 0)
{
Instruction.text = “Player 1 will play first”;
DropdownP2.value = 1;
}
else if (DropdownP1.value == 1)
{
DropdownP2.value = 0;
}
}

public void OnDropdownP2()
{
if (DropdownP2.value == 0)
{
Instruction.text = “Player 2 will play first”;
DropdownP1.value = 1;
}
else if (DropdownP2.value == 1)
{
DropdownP1.value = 0;
}
}
}
,I am creating a simple Tic Tac Toe game in Unity 3D using only UI elements, as part of my course, still a learner. Now i wanted to add the function when i click on a button and its text property changes to X, it also changes color to red, and when it’s O to change its color to green. Any ideas how i can write that script?
Here is my GameControl script if useful:
public GameObject Menu;
public GameObject Game;

public Dropdown DropdownP1;
public Dropdown DropdownP2;

public Text Instruction;
public Text GameState;

[HideInInspector]
public string CurrentSymbol;

public List Field = new List();

public bool endGame = false;

public AudioSource audio;

public Image win;

// Start is called before the first frame update
void Start()
{
win.enabled = false;

Menu.SetActive(true);
Game.SetActive(false);

CurrentSymbol = “X”;
}

// Update is called once per frame
void Update()
{
if (CurrentSymbol == “X”)
{
if (DropdownP1.value == 0)
{
GameState.text = “PLAYER 1”;
}

if (DropdownP2.value == 0)
{
GameState.text = “PLAYER 2”;
}
}
else if(CurrentSymbol == “O”)
{
if (DropdownP1.value == 1)
{
GameState.text = “PLAYER 1”;
}

if (DropdownP2.value == 1)
{
GameState.text = “PLAYER 2”;
}
}
}

public void EndTurn()
{

//condition to end game

//horizontal
if (CurrentSymbol == Field[0].text && CurrentSymbol == Field[1].text && CurrentSymbol == Field[2].text)
{
endGame = true;
}

if (CurrentSymbol == Field[3].text && CurrentSymbol == Field[4].text && CurrentSymbol == Field[5].text)
{
endGame = true;
}

if (CurrentSymbol == Field[6].text && CurrentSymbol == Field[7].text && CurrentSymbol == Field[8].text)
{
endGame = true;
}

//vertical
if (CurrentSymbol == Field[0].text && CurrentSymbol == Field[3].text && CurrentSymbol == Field[6].text)
{
endGame = true;
}

if (CurrentSymbol == Field[1].text && CurrentSymbol == Field[4].text && CurrentSymbol == Field[7].text)
{
endGame = true;
}

if (CurrentSymbol == Field[2].text && CurrentSymbol == Field[5].text && CurrentSymbol == Field[8].text)
{
endGame = true;
}

//diagonal
if (CurrentSymbol == Field[0].text && CurrentSymbol == Field[4].text && CurrentSymbol == Field[8].text)
{
endGame = true;
}

if (CurrentSymbol == Field[2].text && CurrentSymbol == Field[4].text && CurrentSymbol == Field[6].text)
{
endGame = true;
}

if (endGame == true)
{
if (CurrentSymbol == “X”)
{
if (DropdownP1.value == 0)
{
GameState.text = “PLAYER 1 WINS”;
}

if (DropdownP2.value == 0)
{
GameState.text = “PLAYER 2 WINS”;
}

}
else
{
if (DropdownP1.value == 1)
{
GameState.text = “PLAYER 1 WINS”;
}

if (DropdownP2.value == 1)
{
GameState.text = “PLAYER 2 WINS”;
}
}
sound.Play();
win.enabled = true;
CurrentSymbol = “END”;
}

if (CurrentSymbol == “X”)
CurrentSymbol = “O”;
else if (CurrentSymbol == “O”)
CurrentSymbol = “X”;
}

public void OnStart()
{
Menu.SetActive(false);
Game.SetActive(true);

CurrentSymbol = “X”;
endGame = false;

for (int i = 0; i < Field.Count; i++)
{
Field*.text = “-”;*
Field*.GetComponentInParent().interactable = true;*

}
}

public void OnEndGame()
{
Menu.SetActive(true);
Game.SetActive(false);
win.enabled = false;
}

public void OnDropdownP1()
{
if (DropdownP1.value == 0)
{
Instruction.text = “Player 1 will play first”;
DropdownP2.value = 1;
}
else if (DropdownP1.value == 1)
{
DropdownP2.value = 0;
}
}

public void OnDropdownP2()
{
if (DropdownP2.value == 0)
{
Instruction.text = “Player 2 will play first”;
DropdownP1.value = 1;
}
else if (DropdownP2.value == 1)
{
DropdownP1.value = 0;
}
}
}

CurrentSymbol = “<color=red>X”;
CurrentSymbol = “<color=green>O”;