I recently bought Tidy Tile Mapper on the Assets Store, and have been using it fine, but when I make a map on the setting ‘Forward’ instead of ‘up’, all my blocks are placed in a weird rotation.
What I’ve done, is I’ve created a cube (in Blender) and Scales the X axis by 3x, then added the textures. I’ve then imported them into unity, and changed the scale factor to 0.54 to make them fit in the Tidy Tile Mapper Grid.
Does anyone know how to fix this?
Any help would be much appreciated.
PS: It would be a pain in the * * * * if I had to rotate all my models, is there another way?