# Tight sprite packing support for UI

**URL:** https://discussions.unity.com/t/tight-sprite-packing-support-for-ui/819654
**Category:** 2D
**Tags:** 2D
**Created:** [December 7, 2020, 4:22pm UTC](https://discussions.unity.com/t/tight-sprite-packing-support-for-ui/819654 "2020-12-07T16:22:03Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![hippogames](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/hippogames/32/341034_2.png) [@hippogames](https://discussions.unity.com/u/hippogames)
#### Post date: [December 7, 2020, 4:22pm UTC](https://discussions.unity.com/t/tight-sprite-packing-support-for-ui/819654/1 "2020-12-07T16:22:03Z")

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Hi! As I see, this feature was planned in Unity 2018 [https://unity3d.com/unity/beta/unity2018.3.0b4](https://unity3d.com/unity/beta/unity2018.3.0b4)  
I’m on Unity 2019.1.15 and still have issues/artefacts with UI/Image displaying sprites that have Mesh Type = Tight and are packed in atlas.  
I’m using the same sprites for SpriteRenderer and UI and it would be cool to reduce build size with Tight packing.

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### Author: ![Chris-Trueman](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/chris-trueman/32/544379_2.png) [@Chris-Trueman](https://discussions.unity.com/u/Chris-Trueman)
#### Post date: [December 8, 2020, 8:02am UTC](https://discussions.unity.com/t/tight-sprite-packing-support-for-ui/819654/2 "2020-12-08T08:02:09Z")

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There should be an option for the Image component to use the Sprite Mesh. If it isn’t there for you, enable debug mode for the inspector and it should show up.
