Thought I would share some early tiki goodness. Just having some fun putting together a mini golf game.
Cheers,
Charles
Thought I would share some early tiki goodness. Just having some fun putting together a mini golf game.
Cheers,
Charles
:shock:
SWEET! Need beta testers?
That is very cool, I think you have a winner there. From the most popular game downloads for macs, and from reports from people developing casual golf games from the indy mac developer perspective, I think there’s a big market for that sort of game.
I particularly like that red/pink fire in the first screen shot. Keep it up!
nice job… looking real good!
Nice job! Keep us up to date of any progress.
Sora.
Looks great! I am looking forward to seeing this finished
Nice color choices. Looking professional.
Looking very very nice. I too like your color choices and also the lighting. Good work!
-Jeremy
Nice. Please do share the code for the shot power bar. Many of us have need for soemthing like that.
I’ve gone ahead and uploaded a web playable for some early feedback.
It’s still fairly large(7mb no optimizing yet) and there is no way to win at the moment
Guess you’ll have to wait until I somehow figure out how to change back to the old version of Unity…
Cheers,
Charles
Tried on both intel and PPC machines, unity web player hangs or get stuck in an infinite “updating player” loop. Players work fine on other unity files - saw some other posts that reference problem…
Same here!?! This has been the case for over a week now… No Unity web scenes will play on my system… except for builds that I create myself. I have the latest plug-in and all… the only thing I can think of is that I haven’t upgraded to Unity 1.2.2 yet, but that shouldn’t have anything to do with the plug-in right?
Frustrating to say the least.
The cache kept on eating up my memory on download, so much that I got a “The startup disk is nearly full” message! From activity monitor:
The posted web player was made with a beta version of unity.
DO NOT POST WEB PLAYERS CREATED WITH A BETA VERSION OF UNITY!
Thats why it says in big red letters when building the web player.
DO NOT PUBLISH WEB PLAYERS CREATED WITH A BETA VERSION.
So for those who didn’t get it. Just do not!
For those who are trying to view the content, sorry but we don’t allow viewing of players made with beta versions with the release web player.
I agree it should give a error message saying exactly this in the web player.
This will be fixed in an upcoming version.
lol, ok to all users…
UPGRADE TO THE NEW VERSION OF UNITY!
I want to see your creations
Well, it’s true. Joe said it, but I forgot it was a beta release…
So it’s down. Close your eyes and imagine cool stuff… sorry Joe
I have posted a larger standalone version of the file:
http://www.digitalrain.org/TikiMagic_MiniGolf.zip
Please check it out and let me know what you think so far.
Cheers,
Charles
Very cool. I love the look. The controls are a might bit touchy in my opinion (I tried with a mighty mouse and a Powerbook trackpad), but it looks like the start of a great game.
Superb, great look!! but I agree and one-up Dan.
The controls are way too sensitive on my 17" 1.9 GHz iMac. Moving the mouse left and right causes the view/aim to swing wildly around, even if I just nudge the mouse. Vertical movement is far too under-sensitive in my opinion to move the power bar up/down. The right/left movement is measured for me in an inch while it’s 14-15" for the vertical. It’s nearly impossible for me to move the power bar with swinging the view around wildly.
Also, I want to see some form of reaction on the Play/Quit menu items when I roll over them.
But let me reiterate … this looks and plays fantastic.
Call me old fashioned but what’s wrong with the arrow keys to turn the aim and the power (left/right and up/down respectively) as an option?
This is a fantastic game!
One further thought … the power bar/mouse movement seems inverted. I want to pull down to make the shot less powerful and push up to make it go farther but this is reversed in the game.
agree with the above comments regarding the controlls, one other thing: there are some spots on the green (namely near the corners) where your geometry can get in the way of seeing the pointer icon when you are trying to aim your next shot.
looks good, i like the overall atmosphere of it ; )