Tile Alignment With X-UniTMX

I started a project using X-UniTMX. I was impressed with how easy it was to get a map rendering, however there appear to be blatant alignment issues. Both the Game pane and the Scene pane show an extremely jagged map edge and spaces between the tiles:

My map properties can be seen in the inspector pane. My sprite material looks like:

It doesn’t seem to matter if I check Pixel snap or not. Also, these are my settings for the tile sprite sheet:

I’ve played with them a bit, but nothing really seems to make a difference. I could really use a bit of direction here.

Thank you!

Try changing the FilterMode on the spritesheet to use Bilinear filtering instead of PointFiltering.
This should help with the jagged edges.