I’m new to unity.
I’m working on a tile-based 2D RPG game in isometric perspective, similar to final fantasy 2 and chrono trigger. The art style is 16x16 pixel sprites, and 16x16 square tiles for the map. I am making the game in the 3d mode, so I can achieve isometric perspective (while the game is really 2D, if that makes any sense).
After quite a bit of messing around in unity, I managed to set up an isometric camera using the “orthogonal” mode, set x:30 y:45. However, I don’t know the first thing about how I would actually set up the tile map that the characters would go around on.
I’ve tried making a “plane,” and using one of my tiles to cover it, but this just results in that same tile repeated over and over again. This is fine for an empty, monotonous landscape, but I need to create a map that I can edit, placing a variety of different tiles down in chosen places. I know that I could technically do this by creating a ton of planes, each with a different tile, and arranging them into the map I want, but doing that would be extremely time consuming and impractical.
This is a screenshot of the plane that has the repeated tile on it. The problem is, I have no way of placing a single tile down.
It works in isometric perspective, but there is no way for me to add other things to the map (buildings, other tiles, etc.)
I also want to alternate between different grass tiles, not just have a single one repeated, but with my limited knowledge this seems pretty much impossible.
Any ideas on how I could pull this off?