Does this engine allow for a tile-based game like Habbo Hotel?
That is, moving on the tile grid, and having the players place items down into the world, and rotate/move them while still forcing it to snap to grid and 90 degree rotations?
If you are unsure of the game, here’s a video from youtube:
So, finally, if this type of game is possible in Unity, could somebody please point me in the right direction for tutorials for making a tile-based level etc.
You could do something like that, it’s just that you wouldn’t be using much of the physics engine. Personally, I’d have a giant 2 dimensional array with each dimension in the array corresponding to a dimension in space (x, y). Then, use that array to instantiate game objects using the location in the array to be the location in the game.