Tile-based game like Habbo Hotel?

Hey guys,

Does this engine allow for a tile-based game like Habbo Hotel?

That is, moving on the tile grid, and having the players place items down into the world, and rotate/move them while still forcing it to snap to grid and 90 degree rotations?

If you are unsure of the game, here’s a video from youtube:

So, finally, if this type of game is possible in Unity, could somebody please point me in the right direction for tutorials for making a tile-based level etc.

Thanks

You could do something like that, it’s just that you wouldn’t be using much of the physics engine. Personally, I’d have a giant 2 dimensional array with each dimension in the array corresponding to a dimension in space (x, y). Then, use that array to instantiate game objects using the location in the array to be the location in the game.

Does that make sense?

Vincent

Would you happen to have any examples or tutorials that I can look at?

Tile-based at all, like a game of Chess or “The Sims” etc.

Appreciate it :slight_smile:

try it GitHub - d3n4/LOVC: OpenSource Isometric Game Engine Like a Habbo

guess what? Habbo is updating and changing to Unity in 2020. Habbo