I am working on a dungeon game with a mechanic where the play has three heroes but the hero is random each floor of the dungeon.
Currently I am working on the tiles for the dungeon and want to use tile maps so the process can be smooth and efficient. I made separate box colliders for each wall but then discovered tile map collider 2D.
The issue I am facing is that while it does make colliders I need to adjust them so it can be proper for each wall. The picture attached is the issue I am currently facing and I wanted to see if its possible to adjust and change the colliders. This would make my work process much easier but if I have to do it the other way so be it I wanted to reach out and see if this can be fixed.
