Tile design question.

Hello!

I’m starting with a 2d game in unity, and i want to know how do i design a complete tileset with 32x32 grass/dirt/sand/water tiles that match up with one another, like it does in rpg maker.
How many tiles do i need? How do i design them to match up? Does anyone have a template to show for me to understand it better? How is a sprite sheet made and arranged? What about 2d animation? How does unity handle that? Also, what software is good for making these tiles/animations and is there a good 2d tile placement tool in the asset store?

I use something like affinity photo. Create a square then make sure it tiles at the edges.

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Thanks, but i need a more detailed information on how to do all these tiles and make them seamless with each other, like their shape, etc…

Google is your friend. :slight_smile: This looks like a good tutorial:

Once you get your tilemap images, you’ll want to watch Unity’s Intro to 2D World Building with Tilemap tutorial.

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Thanks.

Tiled is also worth looking at…

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