Tile, Drawcall and batched ?

Hi all !

I’m trying to do something similar to a system of tiles, with atlas image.

Does anyone know how you can make a material applied to more than one object may have different offsets and tiling and remain still and not doing more batcheados drawcalls …?

I have this texture (for example), and I want an object to have the green and the other pink.

if you change the offset is changed in two objects …

and if I change it by code, are no longer … and I batcheados up the number of drawcall

Does anyone know anything about this? How to make the atlas and do not create many drawcalls?

PD: sorry for my poor English, I also posted in Spanish here:
http://www.unityspain.com/index.php/foro/45-otros/38618-tile-drawcall-y-batched

You won’t be able to do this using material parameters. You will need to perform the texture coordinate transform in script and update the mesh uvs.

Gibbonator: thank you, I do as you said !