hi i was just wondering how i would go about generating tiles in 3d space, i have found loads of documentation on how to to a 2d tile generator however when i try and get it to work with cubes in 3d it doesn’t generate anything, i have learnt the basics c# but need practise so if there are any tutorials i could use i would appreciate it muchly if you could post them
Could you elaborate on what are you trying to generate? A maze? A cave? A random 16x16x16 block with certain cubes missing?
Doesnt generate anything?, not even errors?
Show us the code you tried.
it generated a hella load of errors i just used code for a 2d tile generator and changed the vector2 to vector3 and added in the z data, its deleted now i’m clearly barking up the wrong tree, i’m trying to generate an infinite procedural landscape that’s mostly smooth so that i can add random “biome” related assets to each generated tile, each tile needs to be saved when it is discovered and loading a few tiles at a time around the character to make it seem seamless is what i am trying to go for, sorry for the info dump just don’t know where to start
You’ll want to search up voxel terrain generation / chunk generation. It’s going to be a lot of work to generate a seamless, streaming infinite terrain.
okay thanks i’ve had a quick look into voxels and octrees but i’ll keep searching