I am trying to create some kind of slope tile. Whenever I draw it on the scene, the triangle shape looks fine but on the game view it appears to be pixelated. This is what it looks like:
Moreover, if a cast a ray to hit the slope and obtain the angle of the slope I get 90 degrees as in it is hitting the squared pixel.
It is probably some stupid issue that can be easily solved but I couldn’t find anything on the forum.
Hope you can help me and it doesn’t bother you