Tile Map collider doesn't always detect collision

So whenever I am jumping around with my character ever so often this happens:
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This only happens whenever I am using a Tile Map Collider or a composite collider if I change to a normal box collider 2D or a polygon collider 2D it doesn’t seem to happen at all.
I’d really like it to work with the tile collider because having to put colliders manually is very time-consuming. Is there any fix to this? Am I doing something wrong?

The unity version I am using is 2020.2.5f1

It’s because your player is moving too fast when falling that the collision misses it, the easiest fix is to click on continuous collision detection for your player. You can also try increasing the thickness of your colliders or using raycast collision.
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