Hey guys, I’m still pretty new to development but I’m working on a game that requires me to “paint” the background using the tile maps I have in my assets. I’ve gotten a scripted camera bound inside the map so it stays inside the area without viewing the Unity skybox.
The issue I’ve noticed is. I can only do square layouts, if I try to do my land in one scene my camera goes out of bounds because it thinks the tilemap is there when it isn’t.
I’m wondering if this is even at all possible with Tile mapping. But for instance in my picture I have attached, is there a way I can stop my camera at the castle wall and not extend onto the grass on the other side of it?
Or the other option is what if I just made a plot a mile long and just put paths and trees to make the player go the way we need them? That wouldn’t take up too much resources would it? Or should I just make a lot of scenes.
The game has a kind of pokemon feel to it is what my friends told me, if that helps make things clearer.
Thanks!