Tile Palette Dilemma

Alright, so for instance I want to use my tile palette to make a map… I’d have to switch “Pixels per Unit” between 16 and 1 every time I change tiles.

Else, the tile palette would be practically invisible or the viewport will be broken.

Any solutions? Thanks!

That sounds weird.

Could you file a bug with the Unity Bug Reporter with your project and post the case number here? Thanks!