The palette won’t reach beyond a very limited region when zooming and panning. Why not allow the viewer to look as far as they want to ? I have a big palette and can’t reach the ends
Using Unity 2021.3.6f1
The palette won’t reach beyond a very limited region when zooming and panning. Why not allow the viewer to look as far as they want to ? I have a big palette and can’t reach the ends
Using Unity 2021.3.6f1
Hi, the panning limits should be larger than the extents of your Tile Palette with a little buffer.
Would it be possible to share the configuration of your Tile Palette (how large the Sprites are relative to the Cells) and what it looks like when it reaches the panning limit? Alternatively, you could file a bug report using the Unity Bug Reporter with your Tile Palette project and post the case number here.
This would help us identify the issue of the panning limits for you. Thanks!
I believe what’s happening is that the logic dictating palette bounds isn’t paying attention to GameObjects, just sprites.
To reproduce, use the gameobject brush, go into the palette prefab and paint the gameobject around. Now look at the palette, it won’t pan appropriately to find the gameobjects that were brushed into the palette.
Honestly, even if the default behavior was just to at least pan out to a 80x80 grid, that would be fine.
Or, if any gameobjects exist in the palette, just don’t restrict panning.
I totally get how it would be complicated to include gameobjects in the bounds calculation, but I feel like for gameobject brush to be minimally usable with the palette, we at least need to be able to access more than a handful of the cells in the grid, and there are some solutions I’d expect to be pretty simple.
Thanks for the reproduction steps! Yes, the limits do not work well if there are only GameObjects in the Palette. We will fix this!