Tile palette problem

I just updated from a 2020 version to 2021.3.8f.Everything is normal except from some tile palettes.Which they look like this.I created a new palette but it does the same thing.
I tried changing the palettes size but i doesnt do anything.
This is a 512x512 sprite.Some of the smaller images like 256x256 are fine
8412177--1111764--Screenshot 2022-09-03 131128.png

Any chance the properties for those sprites got reset? Like pixel per unit, sprite mode, or even the settings for slicing?

No they are the same as the previous version same with palette settings and slicing.
So i resliced the sprite and it fixed the palette because everything is sliced 16x16 as the pixel per unit.If you crop something uneven it messes up the palette.The previous versions didnt do that.

Hi @karajohnnies , it may be best to send us a copy of your project so that we can check if it’s a bug from the upgrade process or other issues. Could you submit a bug report and attach the project through the Editor’s bug reporter? Thank you, and please include additional details such as your experience with slicing the Tiles in the above posts (you can include the URL to this forum post in your report).

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I submitted a report but i dont think there is any need to sent you the project as i tried the same thing i a new one and it does the same so i sent you the new one which is easier to open.
You can also try it out by your self really quickly.

Create a new project.
Add a sprite and set pixel per unit at 16 and sprite mode to multiple.
Then slice Grid per cell size 16x16.It will look fine in the palette but if you take one tile and make it bigger(20x18 ex) it will leave the same gap in tile palette in every tile.

Now if you do the same with 2020.2.3f1 version it doesnt do that.

The bug doesnt have any impact in the actual scene only at the tile palette which make it harder to view your palette.

8415507--1112670--Screenshot 2022-09-05 051253.png

This is tested both in 2021.3.9f and 8f and it does the same thing.

Hi again @karajohnnies , I’ve referred your post to the main dev to look into this issue, and we will get back to you with more information as soon as possible.

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@karajohnnies Hi, when there are unequal sized Sprites in the Tile Palette while the Cell Sizing is set to Automatic, it will set the Cell Size as the size of the largest Sprite dimensions in the Tile Palette to ensure that all the Sprites are generally selectable within the cells.

If you want to have a fixed Cell Size for the Tile Palette, you can change the following in your Palette Asset:

  • Cell Sizing in the Palette Settings to Manual
  • Grid Cell Size to your desired Cell Size

Hope that helps!

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Hey.

You mean here?

8423970--1114881--upload_2022-9-8_8-59-59.png

If yes, this didnt change anything in the palette.It’s still the same.

Hi, it’s the settings for your Palette asset in the Project window:

You would change the Cell Sizing to Manual.


Adjust the Cell Size of the Grid to a suitable value.

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Oh ok.So this is actually intended.
Thanks a lot for that.


But setting the palette image this way is completely scrambled.