It’s been over 10 years since I used Unity, so I’m trying to get up to speed so I can work on a game. Just planning at this stage.
My question relates to trying to tile textures onto quads on one side of a cuboid (see attached image).
I want to take subtextures from an atlas, and apply them to different quads on one side of a cuboid. Few questions.
- Is this possible? Is this easy to do in code?
- Would the quads on the side of the object, be separate from each other? I.e. have their own vertices and UV indices? Would this produce gaps between the quads?
- Are there any optimisations I should be aware of?
- Any render pipelines better for this approach? Although I’d prefer to use the URP.
Thanks for any help.
