I want to make a UV map so that a single 4 vert 2 triangle plane could use only 256x256 of a texture that was 1024x1024. Furthermore I would like this plane to have the 256x256 part of the texture tile four times. I can get what I want, but it requires me to use 4 four vert, 2 triangle planes. Is there a way to get it into a single 4 vert, 2 triangle plane? I have attached some images showing what I have and what I want to achieve. I want the same effect as in the below image, but use only 2 triangles and 4 verts, how would I go around doing this? Thanks.
No one has any idea how I might go around doing this?