Tiled 3d Earth model. Noise on the mesh borders

I have a 3d Earth model in my application which consists of dinamycally created meshes. The problem is mesh borders got a quite visible noise. Did anybody run into that problem and hopefully solution before?

Please help as I am really struggling to fix it myself

Just check the list:

  • Is the texture non compressed?
  • Is the texture set to clamp?

Yes, textures are set to clamp. How do i check they aren’t compressed?

Thanks a lot! Textures were compressed. Problem solved.