Tiled sprite took a lot of vertecies

Hello there!

When I make a sprite tiled, it tooks a lot of vertecies, but it’s still fine. It tooks 1k vertices in avarage.

But when I turn on “Pixel perfect” in a canvas. It raises to a really huge counts of vertices: ~42.1k for a one tiled sprite.

Any solution? :slight_smile:

I need “Pixel perfect”, because some texts got blurry.

text is the old system, you need to do it large and scale it down to fit. or use TextMeshPro