This is using beta 21 of 4.6. We have created a UI scene and added a tiled background. To adjust the size of the tiled elements, we applied a scale factor to the image, then anchored the image to the screen. However, this did not produce the desired effect:
I expected that the image component would anchor fully to the screen and the tiled texture would fill that. I can make that happen by manually resizing the image’s rect, but then I end up with fixed offsets, so it is no longer screen size-independent.
Is there another way to scale texture size without scaling the image component?
(Demo project: Bitbucket)