tiled textures with mask

is there any support for importing Meshes that have blend materials and use a grayscale bitmap as mix map?

Example:A terrain platform that has two textures -one tiled for grass on top and a second for the cliffs to sides.
In max the material of the mesh has three slots:
the first has the grass,the second the cliffs and the third is the mix map.

Of course each of the first two materials can be blend too and be a mix of two materials.

I would try to make regular terrain heights and paint them,but i read somewhere that the textures strech on steep cliffs,and i use plenty of vertican cliffs to a 3d platformer so you should not be able to climb up on platforms walls.

Anyway i would like to use if i can blend materials on meshes.


I asked because i wanted to know how to texture the models before i export them as fbx from max.
if the blend material is nt supported i ll have to use higher res -non tiled textures and thats more video memory and larger model files.

I would prefer to use tiled textures and blend materials in max.
I am interested in working on a cartoon 3d platformer,and i could use low res multi sub object materials that tile vertically if i cant use blend ones.

I’m afraid you’ll have to write your own shader for that.