Tiled Textures?

I’m a BIG noob in unity 5 so try to explain it to me as simply as possible, but I was working on the floor texture and I wanted to just put a simple texture of black and white on and tile it so I didn’t have to spend hours trying to get the exact resolution and everything so I tried to make the texture tiled but there is no option for that, is there anyone who knows how to make a texture tiled?

I’m open to scripting, I would say I’m a novice in that area and I use c#, so feel free to use basic scripting terms

In the material you are using for your floor, choose a variant of Diffuse shader. I recommend Legacy → Diffuse shader instead of “Standard” shader.

It accepts a texture asset. Assign it, and then play around with X and Y tiling numbers in the material. They should both by default be 1. Setting any higher makes the texture smaller, but repeating (tiled) across the meshes that use that material.

Thank you @Eudaimonium this solution is underrated :slight_smile: Everybody will need to know this when they are making materials :slight_smile: