Tilemap Alignment Issues

I just can’t seem to find what’s the problem.

I have a simple 128x128 sprite that I imported. It’s pivot is center by default.

I created a tilepalette, dragged and dropped the sprite. It aligns perfectly in the tile palette. If I paint on a tilemap on my scene, it’s all unaligned (like offset by half of the tile’s size).

If I go and change the pivot of the sprite from center to bottom left, it aligns perfectly on the tilemap in my scene, but becomes unaligned in the tile palette.

Is there any fix to this?

Have you tried messing with the tilemap’s anchor?