Every now and then my tilemap brush suddenly becomes massively offset from where the mouse is positioned - i.e. where it should be. I’ve taken a screenshot, but by default it doesn’t show the mouse in it - in this particular picture, the mouse is directly above the red-headed character. You can see the white square is where the brush paints the tile.
If I move the mouse down a square, the white box also moves down, but with the same offset on the X axis.
The brightly coloured pink tiles are not a bug, fyi, they are intentionally that colour!
The only solution to this offset that I have found is to close Unity and reopen it.
I appreciate this is almost certainly a bug, but I can’t find any other reports of it anywhere. Does anyone have a workaround?