Tilemap collider not according to sprite shape...

I have this little issue and its making my game difficult. Basically, I would like my tilemap’s colliders shape to be exactly like my spike sprite in the screenshot. Is there a way to fix this or is this normal?

Go to the sprite editor where you have your tiles, select edit physics shape. That is the shape of the collider, you can edit it. Then reset your tilemap collider and things should work fine :smiley: