Hello All!

I’m trying to implement a worms-like terrain, and for accomplish that I’m trying to make use of the tilemap system with a grid with 0.02 cell-size.

I’m “drawing” a simple 5 pixels image in the background of my map. When I detect a collision, I create a new SpriteMask on the collision point to “hide” a partial area of my sprite.

After that, I must delete (set to null) all the tilemaps under the position of this spritemask.

Any idea on how to do that ?

There is no documentation at all on this topic… sad