I was interested in checking out the Tilemap system provided by Unity and noticed that there were three separate tutorials that seemed to cover the same topics. The key differentiator between the tutorials is the version of Unity being used:
They were all last updated February 24, 2020.
The first targets Unity 2017.2 through 2018.3, the second targets 2019.2, and the third targets 2019.3.
- Introduction to Tilemaps - Unity Learn
- Introduction to Tilemaps - Unity Learn
- Introduction to Tilemaps - 2019.3 - Unity Learn
I plan to examine them all to see what the differences are, but I thought I’d ask up front to get some feedback from those that might have previously used tilemaps in one or more versions of Unity.
Are there differences in functionality, performance, or behavior when it comes to using tilemaps in Unity 2018.4 vs 2019.2 or 2019.3?
I currently have an old 2018 project that I was looking to test tilemaps in, and I’m wondering whether I should upgrade the project to 2019 first. If there are significant changes to the system when run under 2018 vs 2019, it probably makes sense to upgrade. I’m really curious about the differences between 2019.2 and 2019.3 and why an entirely separate tutorial would be needed for a point release.