Tilemap disappearing from game-view after using SetActive

Hi,

I am trying to figure out why my tilemaps are bugging out so much when it should just be so simple(?)

I am using .SetActive on the parent game object using OnTriggerEnter2D, you can see in the GIF that it’s setting them correctly but not rendering properly.

Is there something i’m missing or do I have to do something different?

160023-ezgif-5-0811ba456bd6.gif

I’m just being stupid, I forgot to remove the teleport function I had in an it turns out it was moving my player to somewhere else on the Z plane for some odd reason, fixed. (My player moved on the Z axis)