When you create a map with any size and erase it’s rows or cols to reduce it’s width or height sizes, the tilemap.cellBounds keep returning it’s previous size.
- 1 map size (10x8)
- 2 you remove one map’s rows so now the map size is (10x7)
- 3 map.cellBounds returns (10x8) instead of 10x7
How to fix that or is there another way to get the map size?
Thanks!