Hi! I make a top down rpg using tilemap and rule tiles.
But i dont understand how to make collider outside tilemap grid for prevent player go abroad.
In this example i had to draw edge collider and correct its coordinates manualy. But also i have a scenes with various and big tilemaps. I can’t use this method there, It takes too much time. Is there any way to do this faster? I can place around tiles with colliders, but it so slowly and unproductively.