TileMap Error on runtime/pressing play

Hi, I have been getting tile map errors when I have something selected in the hierarchy and press play I get a non intrusive error that says the following two errors.
First error:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.GameObjectInspector.ClearPreviewCache () (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
UnityEditor.GameObjectInspector.ReloadPreviewInstances () (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
UnityEditor.GameObjectInspector.OnForceReloadInspector () (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
UnityEditor.Tilemaps.GridPaintPaletteWindow:OnDisable() (at C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintPaletteWindow.cs:817)

Second Error Involving the Clip Board:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.GameObjectInspector.ClearPreviewCache () (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
UnityEditor.GameObjectInspector.ReloadPreviewInstances () (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
UnityEditor.GameObjectInspector.OnForceReloadInspector () (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
UnityEditor.Tilemaps.GridPaintPaletteClipboard:OnDisable() (at C:/Program Files/Unity/Hub/Editor/2020.1.4f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap/Editor/GridPaintPaletteClipboard.cs:347)

I have uninstalled and reinstalled the tilemap packages in the package manager.
I have tried upgrading and downgrading the editor from 2019 to 2020 to 2019 back to 2020.
I have tried remaking the maps and changing tiles.

I have google searched the error and looked at tutorials on how tile maps work and found nothing.

Any Help fixing this error would be much appreciated.

I’m also getting this error since upgrading to 2020.3.0f1. This seems to have been logged before and fixed for 2020.1 - but I don’t know whether this has been raised again for 2020.3 LTS