This seems like a bug! Could you share the version of the Unity Editor you are using and your setup for your project which results in this issue? Thanks!
Thanks! I will tweak it accordingly.
Unity Version: 2021.1.0f1
I played with it more this morning and determined that it is a bug with a specific grid.
If I add a new tilemap to the same grid, that tilemap also has this problem.
If I create a new grid (hierarchy right click, 2d object, tilemap, rectangular) in the same scene, the new tilemap object does not have this problem. Both grids were created with default settings. Perhaps the original got corrupted in my messing around with tilemaps and pivots.
I cannot reproduce it in a new grid / tilemap / scene / project.
I submitted the bug (case 1326880) with the project files needed to reproduce it through the bug reporting system for the record, but not a huge issue given it is so hard to reproduce.
Thanks! We will check it out!
Thanks! I was wondering why I couldnāt see 2D Tilemap Extras in the package manager in 2020.3.3f1ā¦
Would it be possible to add some kind of ācommentsā to the tilemaps? Iām using rule tiles extensively, and Iām at a point where I canāt really tell which tile is which without a reference sheet. It would really help if I could add text to the tilemap, or tooltips for individual ruletiles.
Also, I think the rule tile override UI is broken. On the left is the original and on the right the override:
We do have an example brush script here which you can use to display the coordinates of where your cursor is hovering. You could modify this to add more information, such as the Tile asset you are hovering over and so on.
If that is not what you require, could you share what comments would you like to be able to add onto the Tilemap and how you would like to be able to visualise them? Thanks!
Could you share which version of the Unity Editor you are using? We will check this out! Thanks again!
Oh, this is for visualization in the Scene View, right? I meant that Iād like comments in the Tile Palette. Iāve made an example of something that would help me a lot:
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I think a tooltip would be the most helpful solution - when hovering over a tile a tooltip with the tile name could appear. As you can see in the Inspector itās called āSquare Blueā. Now imagine I have a lot of different rule tiles that look similar. This would make it much easier to verify which tile Iām about to select.
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I could also imagine showing the tile name on the bottom of tile palette (so that the information from 2. in the Inspector could also be shown at 2. in the tile palette). Maybe it would also make sense to put this at the top under āActive Tilemapā, as I think the actively selected tile is a pretty important piece of information that should be visible somewhere in the palette itself.
Iām using 2021.1.3f1 and the newest version of the tilemap packages (extras 2.0.0). I just noticed the problem extends to normal rule tiles as well. For some reason the sprites are shown way too large:
Thanks! We will see what we can do about this!
We will check this out too!
2D Tilemap Extras 2.0 is out of preview and released for Unity 2021.1. Iām closing this thread. Letās continue the discussion here: 2D Tilemap Extras 2.0 released for Unity 2021.1