Hi all, it looks like my Tilemap Grid broke sometime in the last few days (maybe the latest update?). Looking to confirm if this is a Unity bug or if I did something wrong.
Here’s the grid working properly without a Grid component attached to it:
Literally while writing this question I figured it out. Figured I’d finish posting the question and answer it for future me or others in this spot.
To fix it, I selected an actual Tilemap GameObject (has a Tilemap component and Tilemap Renderer + related colliders) and then zoomed out to an extreme distance. Then I pressed F to focus the GameObject selected (with the Tilemap GameObject still selected) and it zoomed in and literally fixed itself…
I have no idea what causes this, but I’ll update if I find it?