I’m having that problem with Tilemap where the tiles have lines between them. They dissapear if I disable antialiasing, as mentioned by many people. The problem is, this is a 2.5D game so antialiasing is needed for the rest of the objects.
How can I fix this? Any advice is appreciated. Thanks.
There are a few things that can cause this. If you are using a texture to colour in the tiles, sometimes the texture is getting a little bit of the texture next to it in a tilemap. The quickest way to test this is to make all the textures the same so that even if they are “bleeding” then it will show just the same colour anyway. The other thing (which was the problem in my case) was that I was using separate tiles, where they meet each other, unity struggled to work out what to show. I just reduced my ground tile size from 1.0 by 1.0 to 0.999 by 0.999.
Try the texture thing first. Then try the size of your tiles. At 0.999 you won’t see any gaps between the tiles, but unity will know that they don’t overlap.