Tilemap hexagons appear squashed

I’m probably overlooking something very simple, but Unity’s tilemap grid appears to be a bit squashed when I set it to hexagons.

By contrast, the rectangular layout results in beautifully square squares.

Included the inspector to show that the grid’s transform isn’t scaled. It’s also parented to world, and the camera is orthographic.



I also stumbled upon this. Will this be fixed? or is it intended? how would i get a proper aspect ratio for the hexes?