Tilemap not sorting tiles properly

I’m trying to make a wall using the tilemap but some tiles (in a “line” for some reason) aren’t being rendered properly. This is what it looks like:

And here are the settings for the tilemap renderer:

I’ve tried messing around with the Sort Order and the Top Left order has the same issue in the same place, a line of tiles overlapping when they shouldn’t be. I’m not really sure what could be causing this and I can’t seem to find other people with this same issue.

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change mode from chunk to individual

I’ve already tried that, this is what it looks like with individual. I looks fine for a floor but I’m trying to use the tilemap to create walls.
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The problem I’m having is with this set of tiles, everything else is rendered fine. Sorry if I wasn’t specific enough.
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Hmmm @necrosld , yeah that’s rather strange. I wonder if it’s got to do with the Sort Axis. Perhaps you can try changing the Transparency Sort Mode to Custom Axis and Transparency Sort Axis to (0,1,0__)__.

That’ll be in the Edit > Project Settings > Graphics settings.

I do have the Custom Axis set up but I had to do it differently since I’m using the Universal Render Pipeline.
I had to make a 2D Renderer asset, these are the settings for that:

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I did check to make sure that this Renderer Data was effecting my tilemaps and the scene I was working on.

Yes you did it right with the 2D Renderer Data asset.

What’s strange is that the rendering is only affecting some of your Tiles and not all.

Perhaps it’s worth submitting a bug report (with your project) if you would like someone to have a closer look at your project and also get this bug (if any) fixed.

If you would like to, here’s some instructions on how to submit a bug report.

Also, if you share your bug ID here in this thread after creating one, we might be able to help expedite your case too.