Tilemap rect larger than object

I’m pretty new and I’m sure I’m not using the right word for this, but you can really notice the problem when I select the Rect tool, so that’s what I’m going with.

When creating a tilemap, the rect becomes much larger than the object itself. How can I get it to just border the edges of what I drew? It really messes up positioning when trying to instantiate objects.

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Instead of deleting the whole tilemap, you could just simply compress it. Than it will shrink to the size of the filled tiles.

To compress a tilemap: Tilemap GameObject → Tilemap Component → Three dots on the right → Compress Tilemap Bounds.

186410-compresstilemapbounds.png

I’m having the same problem. The rect just wouldn’t shrink after removing tiles and due to that, the tilemap.size and tilemap.origin would show weird coordinates. At the end I ended up creating a new tilemap with the desired size and deleted the old one. Now still when I create a new tilemap and put some tiles in, after removing them, the rect still doesn’t shrink. I feel like there is some issue with Unity.

Exactly the same issue here…