Tilemap Renderer - "Mode: Individual" plans/alternatives?

One of my tilemap layers is for objects that a player needs to be able to walk in front of and behind.

I’ve gotten this working with the “2D Experimental Preview 4” build found here , by setting the “Mode” flag on TileRenderer to “Individual”, with variable sized tiles.

That said, it looks like the feature does not exist in more recent builds of Unity (2017.3.0 and 2017.2.1, 2018.1.0b2). Does anyone know:

  • Did the implementation in the experimental preview ship in any release builds of Unity?
  • Are there any plans to include this feature in a new experimental preview or beta?
  • Are there any alternative implementations of TilemapRenderer in the store or open source that support this feature?

For now I’ll keep using the “Preview 4” build as a workaround, but it would be nice to have a more up-to-date build of Unity.

I’d like to know about this as well. Months ago, a Unity dev said this was being looked at. Not sure what the timeframe might be.

I’m also interested in this. I’m creating a Zelda-like 2.5D game and I need this feature to properly sort the tiles of walls in indoor levels. Without individual rendering the Custom Axis for Transparency sort mode doesn’t work.

I’m running into a similar problem. Any updates would be useful.

So 2017.3 came out and I didn’t see any updates to the way graphics are rendered with tiles. Do you guys think it’d be better just to move our projects to the experimental build? I feel kinda iffy working in an experimental build but I feel like this aspect is so important to 2.5D top down games…