One of my tilemap layers is for objects that a player needs to be able to walk in front of and behind.
I’ve gotten this working with the “2D Experimental Preview 4” build found here , by setting the “Mode” flag on TileRenderer to “Individual”, with variable sized tiles.
That said, it looks like the feature does not exist in more recent builds of Unity (2017.3.0 and 2017.2.1, 2018.1.0b2). Does anyone know:
- Did the implementation in the experimental preview ship in any release builds of Unity?
- Are there any plans to include this feature in a new experimental preview or beta?
- Are there any alternative implementations of TilemapRenderer in the store or open source that support this feature?
For now I’ll keep using the “Preview 4” build as a workaround, but it would be nice to have a more up-to-date build of Unity.