Tilemap - Rotating & flipping a collection of tiles

Hi,

I have a bunch of different sized prefabs made of up tiles. I want to be able to rotate & flip horizontally/vertically the entire tileset in game. I’d like to rotate the tileset in 90 degree increments. Would this be similar to how Tetris rotates it’s block? Any ideas on how to accomplish this?

Create a blank GameObject at the point you want to rotate them, parent all of the sprites to that GameObject, then rotate that object.

Optionally: unparent all the children when done, or just leave them there if you’re going to rotate around the same point again!