TileMap screen edge has black tearing

Using the new Unity 2017.2 TileMap I am getting black bars (changing in size) at the edge of the screen when moving in that direction. I think it has something to do with the tiles not loading/showing fast enough. My TileMap consists of a 32 x 32 grid each containing a different image.

I am moving the camera in an update function with:

cam.transform.position = new Vector3(transform.position.x, transform.position.y, cam.transform.position.z);

Here is an example of what it looks like, this is the right edge of the screen while the character is moving to the right.106211-tearing.jpg
Anyone have any idea on why this is happening or how to fix this?

@kpfundner I’m running into pretty much the same issue. Did you ever find a solution or file a bug?

I finally stumbled on the solution I think. The tilemap has a Chunk Culling Bounds setting you can use to manually increase the culling zone and it won’t skip tiles any more. I think it’s actually a bug there and it skips tiles that are on screen but have their origin off screen. That setting fixes it nevertheless.