Tilemap System: Scaling Tile Size to Grid Cell Size

Hi all,

I am just starting to test the integrated tilemap system to see what it can do. If I understand the system correctly, the size of a tile is influenced by the size of the sprite. This results in the cell size of the tilemaps having to be adjusted to the size of the sprites.

However, for my workflow, it would be much easier if the size of a tile is scaled so that it exactly fills the cell regardless of the size of the respective sprite (e.g., I want a 1px x 1px sprite to take up the same space in the tilemap in each cell as a 128px x 128px sprite). Is this somehow possible without adjusting the pixels per unit?

short answer: no

long answer: maybe if you manually adjust transform matrix of each tile

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