I’m making a 2D sidescroller and my levels are built with tiles using the tilemap grid. I used the tilemap collider 2d which created a bunch of little box colliders around my level. Now when my character( which has a box collider itself) runs around the level, his movements will stutter when his collider touches the edge of another level tile.
I tried using a rounder collider for my character, however now my character does a little “hop” getting between tiles. I also tried overlapping the tiles and that didn’t work either.
Is there a way to get around this or is there a setting in Unity which would “combine” all the tiles into one big collider?