Tilemap tile colliders spacing issues in 2D sidescroller

I’m making a 2D sidescroller and my levels are built with tiles using the tilemap grid. I used the tilemap collider 2d which created a bunch of little box colliders around my level. Now when my character( which has a box collider itself) runs around the level, his movements will stutter when his collider touches the edge of another level tile.

I tried using a rounder collider for my character, however now my character does a little “hop” getting between tiles. I also tried overlapping the tiles and that didn’t work either.

Is there a way to get around this or is there a setting in Unity which would “combine” all the tiles into one big collider?

You should probably use TilemapCollider2d and CompositeCollider2D on your tilemap. That will combine all the ‘little box colliders’ into a single collider. You character will not collide with the sides of the individual colliders and not stutter.