When importing some tiles to my tile palette and dragging them to the scene, i´ve encountered the following visual bug, somehow it only happens at this part of the scene, in the pillars and windows. How can I solve it? Thanks.
Add tilemap’s sprites to a Sprite Atlas
Make sure it has padding (it does by default). Turn up padding level if still a problem.
You may also want to use a Pixel Perfect Camera if the above does not solve it for you.
This thread has some other solutions to try if you still have problems: Tilemap has tearing between tiles, even with pixel snap - #16 by Aratow
It worked perfectly, thanks