Tilemap visual bug

When importing some tiles to my tile palette and dragging them to the scene, i´ve encountered the following visual bug, somehow it only happens at this part of the scene, in the pillars and windows. How can I solve it? Thanks.

Add tilemap’s sprites to a Sprite Atlas

Make sure it has padding (it does by default). Turn up padding level if still a problem.

You may also want to use a Pixel Perfect Camera if the above does not solve it for you.

This thread has some other solutions to try if you still have problems: Tilemap has tearing between tiles, even with pixel snap - #16 by Aratow

It worked perfectly, thanks :+1: