I have some tall sprites extending outside the bounds of the tilemap and I would like to trim the tops so that it remains contained. Here is a corner of my tilemap:
It seems there is a Mask Interaction option on the tilemap renderer. I have tried various combinations of Visible Inside Mask and attaching a Sprite Mask component to various game objects, but to no avail. I have also tried using the regular Mask component, but that didn’t change anything. Searching the nets I did not find anyone showing how to properly combine these two components.