Unity beginner (mostly). I am making a very simple sandbox demo with 3 sprites (2 characters, 1 potion), and am drawing the ground with a tilemap object. The player object is properly displayed on top of the ground tiles, however, the two other objects are not. I compared their layers, made them match, added the same components etc, and can’t figure out what the difference is that’s causing this to happen. Does anyone have any ideas?
Figured it out, for anyone with the same problem it was a matter of setting up sorting layers on the tilemap object in the inspector. I went on a sideways path because one of the sprites was on top and not the others, and still don’t know why that’s the case, but making sorting layers worked.