Hi,
how are getting the colliders on the chamber-tiles in the example TileMapExample03 set?
The colliders are getting automaticly set on the corners/edges if i drag the chamber-sprites into the palette and paint with them. I just dont get it why unity dont set a collider around the whole tile like on the TempleBricks.
Are there settings somewhere where i can change this behaviour or is it based on the color of the sprite?
See attached jpg for the chamber-tiles.