I just released TilemapKit for SpriteKit and Cocos2d. Currently porting it to C++/Cocos2D-X.
It’s a complete tilemap game development framework, supports all features in Tiled/TMX and adds many convenience features, such as coordinate conversion, creating grid graphs for pathfinding, normal-mapped lighting support, tile animations, creating physics bodies from Tiled objects, and so on (see feature list).
I know there’s UniTMX, “Tiled to Unity” and Unity itself working on a tilemap editor for the 2D toolset (currently in alpha), so at a minimum Unity already got the tilemapping basics covered. So this makes me wonder if it’s sensible at all to port TilemapKit to Unity. What do you think?
I’d be interested to hear if you’d like to have TilemapKit available for Unity! If so, please vote for it here so that when I get around to porting to another engine, Unity may come up at the top of the list.
And/or use the poll at the top.