TilemapRenderer.CameraBoundsCheck causing 10ms lag spike

Hi all,

The problem is the title. Here is an attachment of what I see in the Profiler Timeline.

The game is a 2D procedurally generated voxel based survival game (Basically Terraria but infinite) I’m assuming this has to do with the tilemaps of my chunks, but I’m not sure where to start looking for solutions for this problem. (My Google results have turned purple.) Please let me know if you know of any common issues that cause this or if you need more information about my problem.

Cheers, and thank you all so much for your help.